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About Me

I am a recent Game Design graduate with a strong focus on Level Design, drawing on my background in Architecture and Digital Art. My experience allows me to enhance design concepts by leveraging architectural principles and 3D modeling techniques. With a solid foundation in sketching concepts, plans, elevations, and sections, I can efficiently bring ideas to life. My sharp eye for aesthetics and materials significantly contributes to the visual feel of game worlds. Passionate about creating immersive experiences, I aim to convey stories that spark conversations and represent different perspectives.
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